#include <SFML/Window.hpp> 
#include <SFML/OpenGL.hpp>
#include <SFML/Graphics.hpp>
#include "yuMain.h"

yuMain::yuMain(void)
{
}


bool yuMain::SpriteLoad(sf::Image &siSprite, std::string pchFName) {
	if(siSprite.LoadFromFile(pchFName)) {
		return true;
	}
}